͂߂
  SSF̓ZK̃RV[}[}VłuZKT^[vƂ̌݊@p\RōČG~[^łB
  ܂JrłȂɍČĂ܂B



 (Œ)
  OS         - Windows7/8/10
  CPU        - FPU,MMX,SSE,SSE2,SSSE3,SSE4.1𓋍ڂĂCPU
               2RAȏ
               ŋ߂CPUȂ瓮삵܂
       - 1GBȏ
  rfI     - DirectX11ɑΉĂJ[h
               VF[_[f5.0ɑΉĂKv܂
  TEh   - DirectX11ɑΉĂJ[h
               48000Hz,XeIPCMĐłKv܂
  CDhCu - MMC3ɑΉhCu



 ()
  CPU    - Intel Core i9V[Y
           Intel Core i7V[Y
           Intel Core i5V[Y
           AMD RyzenV[Y
   - DualChannel 1GBȏ
  ̑ - BIOS
           CDC[Wgp



CXg[,ACXg[ɂ
  CXg[Kv͂܂Bkt@CKȃtH_ɓWJ邾łB
  ACXg[͓WJtH_폜邾łB
  RegistryAdd.bat̓ReLXgj['SSFŊJ'ǉob`t@CłB
  RegistryDelete.bat̓ReLXgj[폜ob`t@CłB
  CUEt@CIŃReLXgj[SSFs邱Ƃz肵Ă܂B
  ob`t@C̎sɂ͊ǗҌKvłB
  ȊOŃWXg𑀍삷邱Ƃ͂܂B



BIOSt@Cɂ
  BIOS͎@zoKv܂B
  PCɐڑłvANVvCȂǂAhX00000000`0007FFFF܂łۑ܂B
  t@C͔CӂłB
  BIOSł삵܂݊͗܂B



ݒt@Cɂ
  ÑQ[SSF.ini̐ݒgp܂B
  Ȃ̂ŁASSF.ini̓ftHglƂƂɂȂ܂B
  SSF.ini̓fBXN̏ԂŋNꍇɐݒł܂BSetting.ini̓vZbgłB
  xNQ[̐ݒSettingtH_փQ[ɕۑ܂B
  SSF.iniSetting.ini̓o[WԂ͕̌݊ۏႵ܂B
  ڂݒl̓eςꍇ܂B
  ܂AeLXgt@CȂ̂Œڏ\łB
  IvV_CAOł͐ݒłȂ@\ƂāA
   [Program1]->DisableInput0ɕύX  - EBhEɃtH[JXꍇł͂󂯕t
   [Program4]->68000Type1ɕύX     - T^[(̃AEg,Xy[XnA[Ȃǂ̃oOČ܂)
   [Program4]->ShowRegister1ɕύX  - SH2,68000,SCU-DSP,SCSPXbg̃WX^l\
   [Other]->DateFlag0ɕύX         - T^[̓v𖢐ݒɂ܂(BIOSL莞̂ݎݒʂ\)
                                        BIOS̏ꍇ͎sĂ0̂܂܂łA1ɕύXȂƓȂ\tg܂
   [Input]->VariableRapid             - e[q,|[g̉ϘA˕(_Ł{n/60b̉)
  Ȃǂ܂B




  L[{[hpbhg܂B
  ftHg
   UP = UP Arrow
   DOWN = DOWN Arrow
   LEFT = LEFT Arrow
   RIGHT = RIGHT Arrow
   A TRG = Z key
   B TRG = X key
   C TRG = C key
   X TRG = S key
   Y TRG = D key
   Z TRG = F key
   L TRG = A key
   R TRG = G key
   START = Enter key
   CD Open = F1 key
   CD Close = F2 key
   Hard Reset = F4 key
   Emulator Restart = F3 key
   A˂ON/OFF؂ւ = F5 key
   SoundON/OFF؂ւ = F6 key
   State Load = F7 key
   State Save = Shift + F7 key
   Snapshot = F8 key
   Sound Record = F9 key
   Video Record = Shift + F9 key
   Borderless̐؂ւ = F12 key
   NBG0̕\ON/OFF؂ւ = NUMPAD 1 key (eL[1)
   NBG1̕\ON/OFF؂ւ = NUMPAD 2 key (eL[2)
   NBG2̕\ON/OFF؂ւ = NUMPAD 3 key (eL[3)
   NBG3̕\ON/OFF؂ւ = NUMPAD 4 key (eL[4)
   RBG0̕\ON/OFF؂ւ = NUMPAD 5 key (eL[5)
   RBG1̕\ON/OFF؂ւ = NUMPAD 6 key (eL[6)
   Sprite̕\ON/OFF؂ւ = NUMPAD 7 key (eL[7)
   ʂ̉] = NUMPAD 0 key (eL[0)
   ABCXYZ{^̓ւ = NUMPAD 9 key (eL[9)
   EBhETCYύX = NUMPAD + key (eL[+)
   Windows}EXJ[\̕\ON/OFF = NUMPAD - key (eL[-)
   Debugo = F11 Key (Enable Debug ON)
  ȉ͕ύXs
   I = ESC key
  ȉ͕ύXs(ST-V֌W)
   1P Start = 1 key
   2P Start = 2 key
   3P Start = 3 key
   4P Start = 4 key
   Coin1 = 5 key
   Coin2 = 6 key
   Coin3 = 7 key
   Coin4 = 8 key
   TEST = 9 key
   SERVICE = 0 key
   A`N = A`N key (Mahjong Panel)
   J = Ctrl key (Mahjong Panel)
   | = Alt key (Mahjong Panel)
   `[ = Space key (Mahjong Panel)
   [` = Shift key (Mahjong Panel)
    = Z key (Mahjong Panel)
  2P̓ftHgł̓L[ݒ肳Ă܂B|[gƃL[ݒsΎgpł悤ɂȂ܂B
  SSFNShiftĂST-Vɐ؂ւ܂B
  lSpaceĂ1Block ClockꎞI60%ɗƂ܂B
  lCtrlĂBIOS̎gpON/OFFꎞIɐ؂ւ܂B
  lɍAltL[ĂGPU_OON/OFFꎞIɐ؂ւ܂B
  lTabĂƃIuWFNgLbV̎gpON/OFFꎞIɐ؂ւ܂B
  l1`5ĂƐݒ肪؂ւ܂(Setting.init@C[Setting1]`[Setting5]ɑΉ)B
   ftHgSetting1`Setting5͓ɂȂĂ܂B
   ύXꍇ́AeLXgGfB^ȂǂŏĂB



j[̐

EFile -> Create Object Cache
  ftHgIvVŃIuWFNgLbV쐬܂B
  oXEFCgLɂĂꍇ̓oXEFCgLIvVw肵č쐬܂B
  Ȃ_RAƃsɂȂ邩܂B
  ̏ꍇ́AgpRAIvVw肵Ď蓮ŃIuWFNgLbV쐬ĂB

EHardware -> Reset
  G~[^Zbg܂B
  @ŗႦȂ烊Zbg{^ƂɂȂ܂B

EHardware -> Restart
  G~[^IčċN܂B
  ݒt@Cǂݍ݂܂B
  @ŗႦȂd؂ē꒼ƂɂȂ܂B

EOption -> Hide Mouse Cursor
  }EXJ[\\Ȃ悤ɂ܂B
  Rg[̐ݒŃ}EXgp悤ɂĂꍇ̂ݗLłB
  \ESCL[ƃ}EXJ[\\悤ɂȂ܂B



IvV̐

ESave to SSF.ini
  `FbNƃQ[̐ݒt@CSSF.iniɂۑ܂B
  Q[NɃftHgl(SSF.ini)ύXꍇɃ`FbNĂB

[Peripheral Tab]
ESaturn BIOS
  T^[BIOSt@Cw肵܂B
  T^[̓BIOSł\ł݊͗܂B

EST-V BIOS
  ST-VBIOSt@Cw肵܂B
  ST-V̓ɂBIOSKvłB

ECD Drive
  gpCDhCuI܂B
  hCuɂĂ̓X|Xxǂݍ݂ԂɍȂƂ܂B
  CDC[W̎gp𐄏܂B

ECartridge
  gXbgɑ}J[gbWI܂B

EArea Code
  GAR[hI܂B

EData Cartridge
  LɂƎw肵t@CABUS-CS0̈ɓǂݍ݂܂B
  f[^J[gbWǂݍނ߂̃IvVłmF͂Ă܂B

ECD Image
  LɂCDC[Wt@Cgp܂B
  ΉtH[}bgCUE+BinaryImageCHDłB

[Screen Tab]
EScanline
  `FbNƃXLCLɂȂ܂B

EDisable Fullscreen Scanline
  `FbNƃtʎ̓XLCɂȂ܂B

EAuto Field Skip
  `FbNƎőx܂B
  t[Pʂł͂ȂtB[h(1/60b)Pʂł̒łB
  Ȃ̂ŁAC^[[X̃Q[͎ccꍇ܂B
  `FbNĂxꍇ̓}Vp[Ă܂B

EEnforce Aspect Ratio (Window)
EEnforce Aspect Ratio (Fullscreen)
  `FbNƃT^[̃AXyNgɋݒ肵܂B

EWide Screen
  `FbNƃCh(16:9)ɂȂ܂B

EVSynch Wait (Window)
EVSynch Wait (Fullscreen)
  `FbNVSynch҂ĉʂ؂ւ܂B

EFixed Window Resolution
  `FbNƃEBhẺ𑜓x̐؂ւsȂȂ܂B
  T^[ő𑜓x̃EBhEɂȂ蒆ɗLʂ\܂B

EFixed Fullscreen Resolution
  `FbNƃtʎ̉𑜓x̐؂ւsȂȂ܂B

EBilinear Filtering
  `FbNƃoCjAtB^OLɂȂ܂B

EFull Size
  `FbNƃtʎɏĉǂ炩fBXvC̕\𑜓xɂȂ܂ŃT^[̉ʂg傳܂B

EGamma Correction
  `FbNƃK}␳LɂȂ܂B

[Sound Tab]
ELinear Filtering
  `FbNƃTvOPCM`Ԃ܂B
  `Ԃ͎@łsĂ܂B

EAlternative Decode
  `FbNSCSPWX^(L[ON/OFF)̍XV1Tvɍs܂B
  @ɋ߂ɂȂ܂dłB

EMute
  `FbNƖɂȂ܂B
  ATEh͍s܂B

EVolume
  {[𕂓_Ŏw肵܂B
  XAudio2ł̓}X^[{CX̃{[WaveformłPCM̂ύXĂ̂ŁA傫Ɖꂷ邩܂B
  ݒł鐔l0.0`4.0łB

EBuffer Size
  TEh̓WJobt@TCYI܂B
  TCYƒxȂȂ܂TEhhCoɂĂ͂ƍĐ܂B
  Buffer Size̓TEhhCoɈxɓ]TCYłB

[Controller Tab]
EPort1
  Rg[[q1̐ڑI܂B

EPlayer1:A`Player1:F
  Rg[[q1ɐڑ}`^[~i6̊e|[gɐڑ@I܂B
  _CNgڑ̏ꍇPlayer1:A̐ݒg܂B
  ST-V̏ꍇA1PPlayer1:A,3PPlayer1:B,4PPlayer1:CɊ蓖ĂĂ܂B
  Redefine{^Ŋe{^̐ݒ肪ł܂BRapid͘A˗płB

EPort2
  Rg[[q2̐ڑI܂B

EPlayer2:A`Player2:F
  Rg[[q2ɐڑ}`^[~i6̊e|[gɐڑ@I܂B
  _CNgڑ̏ꍇPlayer2:A̐ݒg܂B
  ST-V̏ꍇA2PPlayer2:AɊ蓖ĂĂ܂B
  Redefine{^Ŋe{^̐ݒ肪ł܂BRapid͘A˗płB

EReset
  Rg[̐ݒԂɖ߂܂B

[Controller (Rapid) Tab]
EEnable
  `FbNƘA˂LɂȂ܂B

Ee[q,|[g̘Aˑxݒ肵܂B
  All{^͑SẴ{^ɓKp܂B

[Program1 Tab]
EVDP1 Draw Thread
  `FbNVDP1̕`揈ʃXbhɂȂ܂B
  }`RAȂǂŌʂ𔭊܂B

EVDP1 Draw Synch
  `FbNVDP1`XbhƃCXbh̓܂B
  XvCg`ȂǕ\\tgŃ`FbNĂ݂ĂB
  VDP1`XbhgpdȂ邱Ƃ܂B

EVDP1 Draw Strict
  `FbNƃCƕ`̃^C~OɎ܂B
  XvCg`ȂǕ\\tgŃ`FbNĂ݂ĂB
  dȂ̂ŕKvȃ\tĝݓ悤ɂǂłB

EVDP1 Draw Threshold
  Strict̂lw肵܂B
  傫lɂƌyȂ܂A肭sȂȂ܂B
  ݒł鐔l1`1800łB

EVDP2 Draw Thread
  `FbNVDP2̕`揈ʃXbhɂȂ܂B
  }`RAȂǂŌʂ𔭊܂B

EVDP2 Thread Numbers
  VDP2̕`Xbhݒ肵܂B
  ő11Xbhŏ܂B
  CPUݒlɖȂꍇ(CPU-1)ƂȂ܂B
  ݒł鐔l1`11łB
  \tgEFA_ÔݗLłB

EVDP2 Thread Auto
  ׂɉVDP2`Xbh؂ւ܂B
  ő吔͏LVDP2 Thread NumbersƂȂ܂B

ESound Thread
  `FbNƃTEhʃXbhɂȂ܂B
  }`RAȂǂŌʂ𔭊܂B
  ʃXbhŐꍇ128TvPʂŐ܂B

ECD Block Thread
  `FbNCDubNʃXbhɂȂ܂B
  }`RAȂǂŌʂ𔭊܂B
  A^C~OȂς̂Ō݊͗邩܂B

ECD Block No Wait
  `FbNCDubNEFCgœ삵܂B
  CDANZXȂ܂݊͗邩܂B

EDSP Thread
  `FbNDSPʃXbhɂȂ܂B
  }`RAȂǂŌʂ𔭊܂B
  ɎԂ|tɏdȂꍇ܂B

EDSP Dynamic Recompile
  `FbNSCU-DSP_Ci~bNRpCĎs܂B

EPriority Class
  vZX̗Dxw肵܂B

ESet Affinity Mask
  `FbNCPUAtBjeB}XN̐ݒ܂B

EGPU Rendering
  `FbNGPU_OLɂȂ܂B
  A\tgEFA_O݊܂B
  GPU_OŋNłȂꍇ̓eLXgGfB^ȂǂSSF.iniJ̍ڂ0ɂĂB

EUse XInput
  `FbNXInputgp܂B
  DirectInputŃpbh͂̋ꍇXInputgpĂ݂ĂB
  AXInputgp͍ő4̃Rg[F܂(XInput̎dlł)B

[Program2 Tab]
ECD Drive Read Sectors
  CDhCuxɓǂݍCDZN^ݒ肵܂B
  ̐l傫CD̓ǂݍ݂Ȃ܂hCuɂĂ̓G[ɂȂꍇ܂B
  ݒł鐔l1`24łB

EDot Clock
  hbgNbN𕂓_Ŏw肵܂B
  T^[4VXeNbN(7MHz)1hbg`悵Ă܂B
  ͉VXeNbN1hbg`悷邩w肵܂B
  tɌ΂̍ڂCPȖxł܂B
  hbgNbN4ȂSH2͎@ƓxA2Ȃ甼̑xɂȂ܂B
  ݒł鐔l1.0`4.0łB

E1Block Clock
  xɎsNbNݒ肵܂B
  C[vłSCU,SH2,DSP,SCSP,68000,CDubN̏ɏĂ܂B
  ̍ڂ1[vŏNbNݒ肵܂B
  ̐l傫Ǝ኱Ȃ܂݊͗܂B
  BIOSgp͏炵܂B
  ݒł鐔l1`1800łB

ECheck SlaveSH2 Idle Loop
  `FbNƃX[uSH2̃ACh[v`FbNLɂȂ܂B
  ACh[vƔfꍇ̓X[uSH2̏s܂B
  \tgɂĂ͎኱Ȃ܂݊͗܂B

ESlaveSH2 Speed
  X[uSH2̑xp[ZgŐݒ肵܂B
  }X^SH2̉p[Zg̑xŃX[uSH2𓮂ݒ肵܂B
  SSF̓}X^SH2ƃX[uSH2̃oXA[rg[VG~[gĂ܂̂ł̍ڂɂċ[G~[g܂B
  ݒł鐔l1`100łB

ECD Sector Numbers Per Second
  bɓǂݍރZN^ݒ肵܂B
  CDubNEFCg̏ꍇ̂ݗLłB
  ݒł鐔l150`200łB@150ZN^łB

ECD Task Numbers
  1ZN^Ԃ̃^XNݒ肵܂B
  CDANZXŎ~܂ꍇȂǂ͑߂ɐݒ肵Ă݂ĂB

ENew SH2 Timing
  `FbNƃ}X^SH2ƃX[uSH2̓ɐV𗘗p܂B
  Ȃꍇ̓`FbNOĂ݂ĂB

E68000 Block Clock
  680001ubÑNbNݒ肵܂B
  肭ĐȂꍇȂǂɒႭݒ肵Ă݂ĂB
  ݒł鐔l16`512łB
  2ׂ̂𐄏B

[Program3 Tab]
ECheck Cycle Pattern
  `FbNƃTCNp^[𖈃CXV܂B
  [r[ꍇȂǂɃ`FbNĂ݂ĂB
  ݊͏オ܂dȂ܂B

EVDP2 RAM Revision Access
  `FbNƃTCNp^[w~XɂVDP2RAM̃ANZXʒûl܂B
  ʂɃS~oĂA͂Ăꍇ̓`FbNĂ݂ĂB
  ݊͏オ܂dȂ܂B

EVDP2 RAM Write Timing
  `FbNVDP2RAMւ݂̏Cɍs܂B
  ܂A\x1t[ɂȂ܂Bʏ2t[̒x܂B
  Check Cycle PatternɃ`FbNĂƃp^[l[̎f[^̍XV`FbNs܂BA擪2048oCĝ݂łB
  ANZX̂ŏdȂ܂B

EVDP2 RAM Write Buffer Size (MB)
  VDP2 RAM Write Timing̃obt@TCYw肵܂B
  ݒłl32`99łB

EVDP2 RAM Write Timing GPU
  `FbNGPU_OłVDP2 RAM Write TimingLɂ܂B

EGPU Rendering Split Numbers
  GPU_O1ʂ̍ő啪w肵܂B
  sŎw肵菭ȂȂ邱Ƃ܂B
  ݒłl1`99łB
  ƃsœ삪sɂȂ̂ŒӂĂB
  {I(256 / SplitMemoryLineIntervall)ɂ܂B

EMemory Access Wait
  `FbNƃANZXEFCgLɂȂ܂B
  ANZXEFCgȂƃ^C~OĐɓ삵Ȃ\tg܂B
  ANZXEFCgLɂꍇ̓hbgNbN߂ɐݒ肵ĂB

EWorkRAMH Read Wait
EWorkRAMH Write Wait
  [NRAMH̃EFCglw肵܂B
  ̃EFCglύXꍇ͊eݒt@C[Program6]𒼐ڏĂB

EMemory Read Wait Ratio
  SH2LbVOFF̓ǂݍ݃EFCgw肵܂B
  SH2LbV^G~[g܂B
  ƃLbVqbgԂɁA傫ƒႢԂG~[gł܂B

EMemory Write Wait Ratio
  SH2LbVOFF̏݃EFCgw肵܂B

EBus Wait
  `FbNƊeoX̃EFCgLɂȂ܂B
  @ɋ߂^C~OɂȂ܂dłB

ESH2 Cache
  `FbNSH2̃f[^LbVLɂȂ܂B
  ANZXEFCgLɂȂ܂B
  LbVLɂꍇ̓hbgNbN߂ɐݒ肵ĂB
  ɏdȂ̂ŕKvȃ\tĝ݃`FbN悤ɂǂłB

ESH2 Write Buffer
  `FbNSH2̃Cgobt@LɂȂ܂B
  @ɋ߂^C~OɂȂ܂dłB

EEnable Instruction Cache
  `FbNSH2̖߃LbVLɂȂ܂B

ESH2 DMA Real Transfer
  `FbNSH2-DMA@ɋ߂ɂȂ܂B

ESCU DMA Real Transfer
  `FbNSCU-DMA@ɋ߂ɂȂ܂B
  [r[Ȃǂꍇ̓`FbNĂ݂ĂB
  GPU_OɃ`FbNċtɃeAO₿ꍇ́ASplitMemoryLineIntervall𑝂₵Ă݂ĂB
  łPȂꍇ́Aʂ̕Ȃ\܂B
  𑝂₵ĂPȂꍇ́AGPU_Oł͑ΉĂȂ\̂Ń`FbNOĂB

ECD Track/Index
  `FbNCDDÃgbNCfbNXʒuLɂȂ܂B
  ꕔ̃Q[ł̓CfbNXwCDDAĐĂ܂B
  CfbNX̎gpmFĂ\tǵA
   ^Cg[`FCXH.Q. vX S.C.I.
   vN

ESplit Memory Line Interval
  VDP2RAMւ݂̏`FbN郉CԊuw肵܂B
  [r[ȂǂŃeBAOꍇȂǂɕύXĂ݂ĂB
  GPU_ȌꍇGPU Rendering Split Numberse܂B
  XV郉CƉʂ𕪊邽߂łB
  ̐l炷ꍇGPU Rendering Split Numbers𑝂₵ĂB

[Program4 Tab]
ECD Access LED
  `FbNCDANZXLED̕\܂B

ENo BIOS
  `FbNƃT^[BIOSgȂȂ܂B
  ABIOSł͓Ȃ\tĝ݂BIOS̎gp𐄏܂B
  BIOSgȂꍇAobNAbvCu͕KtbN܂B
  ST-V̓ɂBIOSKvłB

EHook Backup Library
  `FbNƃobNAbvCutbNăobNAbveʂ𖳐ɂ܂B
  f[^BackuptH_ȉɕۑ܂B

EEnable FDD
  `FbNFDDLɂȂ܂B
  obNAbvCutbNꍇɌ܂B

EMesh Translucent
  `FbNƃbV`̃XvCgɂȂ܂B
  XvCgGɂȂ邽ߏdłB
  @ɂ͖@\Ȃ̂ŏ肭łȂ܂B
  eNX`̂bVɂĂABGʂ̃LN^̂bVɂĂ͔̂ɂȂ܂B

EDeinterlace
  `FbNƃfC^[[XLɂȂ܂B
  Pɏc2{\邾ł͑ʖڂȂ̂Ń\tgEFA_OƂȂdłB

EIgnore 68000 AddressError Exception
  `FbN68000AhXG[O𖳎܂B
  ̂ƂA`CRlNVł̂݃`FbNKvłB

EUse Object Cache
  `FbNƃIuWFNgLbVgp܂B
  OɃIuWFNgLbV쐬Kv܂B

EEmulate Speed
  G~[gx𕂓_Ŏw肵܂B
  ̐l傫ĂȂȂꍇ̓}Vp[Ă܂B
  ȂAAuto Field Skip̃`FbNOƃEFCgœ삵܂B
  ݒł鐔l0.1`4.0łB
  G~[gxύX鎞VSynch WaitɃ`FbNȂ悤ɂĂB

EVideo Frame Rate
  ^̃t[[gw肵܂B

EEnable Debug
  `FbNƃfobO@\LɂȂ܂B
  d̂ŕKvȏꍇ̂݃`FbN悤ɂǂłB

EEnable Extract Sound
  `FbNƓTEhEo܂B
  of[^EołƉʂ"Found new sound."ƕ\܂B
  NUMPAD* key(eL[*)ŃTEheXgɓ܂B

EShow Registers
  `FbNSH2Ȃǂ̃WX^l\܂B

[FunctionKey Tab]
  CDI[vȂǂ̃L[ݒł܂B
  ڂFunctionKey.txtQƂĂB



tbNobNAbvt@Cɂ
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